/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../../../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../../../Img/forumT2_headbg.gif) repeat-x top left; 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white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; 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} .t-footer .t-footer-curseInfo hgroup h2 { font-size:12px; font-weight:normal; color:white; } .t-footer .t-footer-curseInfo hgroup>strong { font-weight:bold; } .t-footer .t-footer-curseInfo .t-footer-signUp { background:#262626; -webkit-border-radius:8px; -moz-border-radius:8px; -ms-border-radius:8px; -o-border-radius:8px; border-radius:8px; padding:15px; margin:0 15px 30px 0; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-signUp>h4,.t-footer .t-footer-curseInfo .t-footer-signUp h5 { font-size:20px; font-weight:bold; color:white; line-height:1.2em; text-shadow:0 1px 1px #000; } .t-footer .t-footer-curseInfo .t-footer-signUp h5 { margin-bottom:10px; font-weight:normal; color:#e6e6e6; } .t-footer .t-footer-curseInfo .t-footer-signUp .u-button { background-color:#EA8F20; background-image:0; background-image:0; background-image:0; background-image:0; background-image:linear-gradient(top,#ea8f20,#c56711); -webkit-border-radius:4px; -moz-border-radius:4px; -ms-border-radius:4px; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../../../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../../../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../../../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../../../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Question on Ranger... no one bothered asking - Guild Wars Forums - GW Guru
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Old Jul 19, 2006, 05:58 AM // 05:58   #1
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Default Question on Ranger... no one bothered asking

Why doesn't our arrows finish? It's like we got an infinite quiver or something.
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Old Jul 19, 2006, 06:39 AM // 06:39   #2
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SHHHHHHHH

are u asking for a nurf?

i dont want to have to buy/craft arrows after every battle........
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Old Jul 19, 2006, 06:40 AM // 06:40   #3
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It wouldmake the game un balanced. Rangers would be the only class that needs to buy there weapons over and over.
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Old Jul 19, 2006, 07:42 AM // 07:42   #4
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Not really. It could be like RuneScape (lol) and elementalists have to buy runes, necromancers can collect bones or something, etc. But that's retarded.
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Old Jul 19, 2006, 08:01 AM // 08:01   #5
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I like the improvement. In diablo2 amazons or anybody using bows had to buy arrows. Definitely not fun.
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Old Jul 19, 2006, 08:42 AM // 08:42   #6
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Quote:
Originally Posted by Maria The Princess
SHHHHHHHH

are u asking for a nurf?

i dont want to have to buy/craft arrows after every battle........
Yeah well I was expecting that. Kinda in a flame-me mood today. Well it would be fun... if arrows are sold at say 10g for 500. Maybe Warriors need to spend on repairing their weapons, elementalists on runes as mentioned, Necromancers need skulls, Mesmers need make-up, and Monks need Holy Water or something.

Some form of gold spent long-term for maintenance. GW is pretty realistic from certain aspects. And this could add more to realism.
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Old Jul 19, 2006, 01:54 PM // 13:54   #7
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That would suck so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing hard.. >_> In D2 the gold is worth nothing.. So you dont care about it.. And also, would be fun to do TopK as barrager team needing to have the 2 bags full of arrows so you can keep fireing off 6 at a time for like an hour x.x And in D2 you can just TP to town and buy more >_> You can do that in Gw.. So let this thread die before anet nerf more of my chars..

~Shadow
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Old Jul 19, 2006, 02:49 PM // 14:49   #8
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Quote:
Originally Posted by Dyon Adell
Yeah well I was expecting that. Kinda in a flame-me mood today. Well it would be fun... if arrows are sold at say 10g for 500. Maybe Warriors need to spend on repairing their weapons, elementalists on runes as mentioned, Necromancers need skulls, Mesmers need make-up, and Monks need Holy Water or something.

Some form of gold spent long-term for maintenance. GW is pretty realistic from certain aspects. And this could add more to realism.
Guild Wars is appealing in that it does not require alot of grind to maintain your character. Rather it gets right to the 'meat and potatoes' of the gameplay. Rather than grinding levels or equipment, you are allowed to enjoy the game freely. Granted, should you decide you want a rare skinned weapon, or that you want to unlock all the skills on one character... then a certain amount of repetative gameplay should be expected. If you are a major contender in the GvG ladder, than again, it requires grinding the ladder. But overall and without question, one of GW's big selling points is being able to spend time doing things more enjoyable than maintainence.
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Old Jul 19, 2006, 03:34 PM // 15:34   #9
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First off, does anyone have the garbage bin that is included in your inventory? I have the backpack, belt, and 2 bags. The last one looks like a garbage bin to me.

As why do I ask that? Because its extra space that you would use if you needed arrows. If everyone needed something, like a skull for each casting of a necro spell, or a rune for each ele spell, or vial of holy water for each monk spell, etc. Then everyone would have lots of materials on their person in order to utilize their skill(s). Do pets need food?

Let's not do the D2 thing, where everything costs money. I mean, I'm sorry, but if someone has trouble getting money, repairing armor, weapons, getting arrows, spears/javelins (for the new class), becomes way too much. Farming becomes more useful, but probably will also become more scarce (drops may become lower, etc). And tournaments, oh man, how long will your supplies last if its a long GvG or Alliance battle?

What would happen if repairs = lower costs of armor, but still needs materials to repair?

An example would be: 15K + 250 tan hides + 250 scales + 10 fur squares. Now, repairs would be 500 g + 5 tan hides + 5 scales + 1 fur square. Repairs are based on the damage on the armor (lets say 10/50 - 10 is health left on armor, out of 50 max).

This can become very expensive. Obviously the armor costs I made up (just like repair costs), but you get the idea.

Lets keep supplies as they are, no arrows needed, not material spell components, and NO REPAIRS!!!
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Old Jul 20, 2006, 02:18 AM // 02:18   #10
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Lol ok. Really got flamed. ><

Was fun though...
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Old Jul 20, 2006, 02:26 AM // 02:26   #11
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Quote:
Originally Posted by Dyon Adell
Why doesn't our arrows finish? It's like we got an infinite quiver or something.
Simple reason:

If a single class had to have "ammunition" to fuel their main attack attribute set, and the other classes did not, other than energy, then you would create a massive unbalance that would have people not using bow attacks.

They would be useless on long missions.
They would be useless in GVG matches.

Hard to interrupt when you don't have arrows.
Hard to shoot something with spike damage without arrows.

Does the game really need to revolve around having enough arrows to `stay in the game?'

The game is based on skills, use of skills, and character management. Not "sufficient stuff in inventory."
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Old Jul 20, 2006, 05:10 AM // 05:10   #12
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imagine in a B/P team someone ran out of arrows...... LOL
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Old Jul 20, 2006, 06:04 AM // 06:04   #13
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Sure adds some drama doesn't it? ;p
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Old Jul 20, 2006, 06:54 AM // 06:54   #14
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Oops sorry for double post.
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Old Jul 20, 2006, 07:15 AM // 07:15   #15
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Drama ... "Hi, erhm, could I borrow a quiver of arrows from you?"
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Old Jul 20, 2006, 12:45 PM // 12:45   #16
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Quote:
Originally Posted by Dyon Adell
Why doesn't our arrows finish? It's like we got an infinite quiver or something.
We dont have a quiver.
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Old Jul 20, 2006, 02:29 PM // 14:29   #17
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Quote:
Originally Posted by Dyon Adell
Sure adds some drama doesn't it? ;p
Drama. That's exactly what it will create.

We go from:

"OMG LAG!"

To:

"OMG NO ARROW!"

Then everyone can blame that.

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Old Jul 20, 2006, 04:42 PM // 16:42   #18
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Imagine trying to repair the fow armor you saved up months to get with ecto's and shards....ouch...
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Old Jul 20, 2006, 06:05 PM // 18:05   #19
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Melandru in her ultimate wisdom gifted the Ranger Profession and Secondary Profesion a unique ability. The magic of the armor that provide Rangers Energy is an endless gift from her. This magical armor allows us to draw infinite arrows from our armor to do justice for Melandru while she is in the rift. This is why Rangers Dont need quivers, or Arrows.
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Old Jul 20, 2006, 06:38 PM // 18:38   #20
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Quote:
Originally Posted by Maria The Princess
imagine in a B/P team someone ran out of arrows...... LOL
He would have to use the Ogre-Slaying Knife he found the run before...

However with the 8 secs skills disabled when your pet dies (and the dp thingy), they can no longer shoot that many arrows anyway
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